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Computing Machinery and Intelligence : ウィキペディア英語版
Computing Machinery and Intelligence
"Computing Machinery and Intelligence", written by Alan Turing and published in 1950 in ''Mind'', is a seminal paper on the topic of artificial intelligence in which the concept of what is now known as the Turing test was introduced to a wide audience.
Turing's paper considers the question "Can machines think?" Since the words "think" and "machine" cannot be defined in a clear way that satisfies everyone, Turing suggests we "replace the question by another, which is closely related to it and is expressed in relatively unambiguous words." To do this, he must first find a simple and unambiguous idea to replace the word "think", second he must explain exactly which "machines" he is considering, and finally, armed with these tools, he formulates a new question, related to the first, that he believes he can answer in the affirmative.
==Turing's test==

(詳細はImitation Game". The original Imitation game that Turing described is a simple party game involving three players. Player A is a man, player B is a woman and player C (who plays the role of the interrogator) can be of either sex. In the Imitation Game, player C is unable to see either player A or player B (and knows them only as X and Y), and can communicate with them only through written notes or any other form that does not give away any details about their gender. By asking questions of player A and player B, player C tries to determine which of the two is the man and which is the woman. Player A's role is to trick the interrogator into making the wrong decision, while player B attempts to assist the interrogator in making the right one.

Turing proposes a variation of this game that involves the computer: ' "What will happen when a machine takes the part of A in this game?" Will the interrogator decide wrongly as often when the game is played like this as he does when the game is played between a man and a woman? These questions replace our original, 'Can machines think?" '
So the modified game becomes one that involves three participants in isolated rooms: a computer (which is being tested), a human, and a (human) judge. The human judge can converse with both the human and the computer by typing into a terminal. Both the computer and human try to convince the judge that they are the human. If the judge cannot consistently tell which is which, then the computer wins the game.〔This describes the simplest version of the test. For a more detailed discussion, see Versions of the Turing test.〕
As Stevan Harnad notes, the question has become "Can machines do what we (as thinking entities) can do?" In other words, Turing is no longer asking whether a machine can "think"; he is asking whether a machine can ''act'' indistinguishably from the way a thinker acts. This question avoids the difficult philosophical problem of pre-defining the verb "to think" and focuses instead on the performance capacities that being able to think makes possible, and how a causal system can generate them.
Some have taken Turing's question to have been "Can a computer, communicating over a teleprinter, fool a person into believing it is human?" 〔Wardrip-Fruin, Noah and Nick Montfort, ed (2003). The New Media Reader. The MIT Press. ISBN 0-262-23227-8.〕 but it seems clear that Turing was not talking about fooling people but about generating human cognitive capacity.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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